The pipeline team is responsible for creating and maintaining the infrastructure that allows artists and designers to turn their vision into reality , while working in conjunction with other programmers across the project. This includes 3D geometry exporters, custom-made editors, texture exporters, in-game data reloading, and much more.
Strong candidates will be able to get up to speed quickly on the current state of the tools, infrastructure, and content creation pipeline. They will also be approachable and able to work with closely with artists and designers to understand their requirements and solve their problems Understanding/enhancing
Existing engine systems (physics, rendering, AI, gameplay) Understanding/enhancing commercial digital content-creation packages (Maya, Photoshop)Designing and delivering code for systems which get necessary data into the game Fully maintaining and debugging own sections of code.
Experience working with and an understanding of game tools and pipelines
Ability to independently drive projects and work collaboratively across team boundaries
Experience in the following areas are a plus Shipping a commercial game
Experience in multiple engines and middleware packages Art pipelines
Art tools (Maya API, Mel scripting, 3D Studio Max Plug-ins) 3D graphics
UI/tool design
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